Play This If...
It can sometimes be difficult to figure out how to generate a character that will help you get into the parts of the game you most enjoy. As such, this page contains tips to help players determine what parts of the setting, plot threads, NPCs and Quirks they should look into given the themes they are interested in.
Darkness, Crime and Terror
- Get involved with Expansionists looking to dig too deeply and too greedily
- Join a cult, or even better begin your own!
- Do crimes!
- Take the Phobia Quirk
- Take the Relationship or Reputation Quirks (-) and tell us you don't want to know who it is with
- Take a dark Secret Quirk
- Talk to denizens of Stations further away from Terminus
Politics, Lies and Society
- Pick a side in expansion vs stagnation and be vocal about it
- Get involved with the town hall
- Get involved with the Director's office
- Take the skilled quirk with a profession such as politics, civic administration or investigation
- Take the Powerful Quirk and throw your weight around
- Take a scandalous Secret Quirk
- Talk to The Speaker or The Secretary
Exploration, Mysteries and The Overground
- Explore the unmapped crevasses, tunnels and mineshafts of The Underground
- Explore abandoned stops and other places to which there might be more than meets the eye
- Ask your elders about the Overground
- Take the Observant Quirk
- Take the Skilled Quirk with a profession such as Caving
- Talk to the Tunneling Chief
Resources, Logistics and Engineering
- Take the Scheduler Quirk and play with trams
- Figure out how to break the Logistics system for fun and (personal) profit
- Grab a workshop in Factory and make stuff
- Take the Skilled Quirk with a profession such as mechanical engineering or hydroponics
- Talk to the Logistics Manager